> ACCESSING RESTRICTED DATABASE...
> DECRYPTING FILES...
> CLEARANCE LEVEL: CLASSIFIED
> WARNING: KNOWLEDGE OF THESE CONTENTS MAY BE DANGEROUS TO YOUR SURVIVAL
Welcome to the veil beneath the veil. In GHOST//NET, the supernatural doesn't announce itselfit whispers, hides, and manipulates from the edges of reality. You don't see it unless it wants you to. But it's always there.
To the average citizen, GHOST//NET is a strange, haunted cityfull of conspiracy theories, odd weather patterns, unexplained disappearances, and strange symbols painted where no one should reach. Most dismiss it all as urban myth. Some chase the truth in secret forums, street cults, or paranoid podcasts.
But those who look too long into the dark? They either disappear… or change.
If you're playing a civilian, your knowledge of the supernatural is limited. You may suspect things. You may have seen glimpses. You may even be on the hunt for something bigger. But the truth is dangerousand those who know it work hard to keep it buried.
If you're accepted into a supernatural faction, you'll learn more. Each group has its own version of the truth. No one has the full picture. Not even them.
Welcome to the supernatural classifications database. While general information is publicly available, detailed information about specific factions requires appropriate clearance.
Ancient beings who walk among us, masters of the night and keepers of blood-bound secrets.
The Masquerade is the law of silence. The unspoken agreement between all supernatural beings that the truth of their existence must never reach the public.
Break the Masquerade and you endanger everyone. The humans panic. The hunters mobilize. The city turns into a warzone.
The supernatural isn't flashy here. It's subtle. It's slow burns and strange glances. It's power that coils beneath the skin.
If you're a supernatural character, you must walk the line between what you are and what the world can accept. You hide in nightclubs, church basements, behind corporate front desks or under forgotten ruins. Every conversation is a risk. Every slip could be your last.
If you're a human? You're already in danger. But you might also be the first to pull on a thread that unravels everything.
The supernatural world doesn't welcome you with open arms. It pulls you in with whispers and half-truths. Everyone has a secret. Everyone has a price. And everyone has something to lose.
If you survive long enough to understand the world you've walked into, congratulations.
Now you get to decide what to do with that knowledge.