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FLEET CONTROL // SECURITY FIELD MENU

When you are on duty with a security force, your vehicle is a tool, and tools get configured in the field. The Fleet Control menu is how you light up a cruiser, drop the right livery on it, black out the windows, pop a door for a passenger, hose the mud off, and (if your corp allows it) patch it back together after a rough stop. No trip to a depot, no menu summoned from nowhere: you do it standing at the car.

This is a security-force tool. The menu only appears for an officer of a recognized corp who is clocked on duty (Phoenix Security, Gruppe Sechs, Merryweather). A civilian standing at the same car sees nothing. Clock off and it is gone until your next shift.

🚓 How To Open It

Walk up to the vehicle on foot or sit in it, bring up your targeting eye (the same one you use for everything else in the world), and look at the car. Pick Vehicle Extras. A menu opens with everything below. Close it any time; nothing is locked in by opening it, only by the options you actually select.

💡 Vehicle Extras

Extras are the bolt-on parts the model ships with: lightbars, push bars, spotlights, antennas, spoilers, equipment racks, whatever the builder included. The menu lists every extra this specific vehicle has and whether it is currently on. Select one to flip it. Different models carry different extras, so a Bull cruiser and an Interceptor will not offer the same list.

The list is per vehicle. If a car shows no extras, that model simply has none to toggle. That is the vehicle, not a fault.

🏁 Liveries

Liveries are the painted skins: corp markings, unit numbers, division colors. The menu finds whatever liveries the model supports and lists them. Select one to wear it. Some vehicles use a classic livery set, some use a mod-slot skin set; the menu handles both for you, so you just pick the look.

🪟 Window Tint

Set how dark the glass reads, from clear stock glass through light and dark smoke to full limo black. Useful for plainclothes work or just keeping the cabin private. Pick the level and it applies instantly.

🚪 Door Control

Open or close each door individually, plus the hood and the trunk. Pop the trunk to work a scene, swing a rear door for a detainee, crack the hood to sell the bluff that the engine died. This is cosmetic and momentary; doors are not remembered between spawns.

🧼 Wash Vehicle

Strips the dirt, dust and grime back to clean. Good after an off-road chase or a long shift. One select, done.

🔧 Field Repair

If your corp has field repair enabled, the menu includes a full fix: body, engine, deformation and grime, all back to new. If you do not see this option, your corp runs without it and damage is handled the normal way (a mechanic, or Phoenix Corp for a write-off). It is a per-corp setting, not a bug.

Field repair is not a free pass on the economy. Where it is on, it exists so a unit can get back in service mid-incident, not so anyone skips paying a mechanic. On a personally owned vehicle the repair runs through the same channel a mechanic uses, so the books stay honest.

💾 What Sticks, What Resets

It depends on whose car it is.

VehicleExtras / Livery / TintDoors / Wash
Your owned vehicleSaved. The look comes back every time the car does.Momentary
A pool or service vehicleApplied for now, resets when it despawnsMomentary

So if you set up your personal patrol car the way you like it, that configuration rides with it through the no-garage world: park it, leave, come back, and the extras, livery and tint are exactly how you left them. A shared motor-pool car is configured for the moment and goes back to stock once it cycles out of the world.

Quick version. On duty, security force, eye on the car, pick Vehicle Extras. Toggle your lights and livery, set the glass, work the doors, wash it. Your own car keeps the look; a pool car wears it until it sleeps.

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